Apport Object

Apport Object

School Conjuration (teleportation); Level bard 2, mystic 2, technomancer 2, wizard 3
Casting Time 1 standard action
Range touch
Target one touched object of up to light bulk
Duration instantaneous or 1 hour/level
Saving Throw Will negates (object); Spell Resistance yes (object)

This spell allows you to instantaneously transport a nonliving object of up to light bulk from one location to another. There are two ways to use the spell: sending allows you to immediately send an object held in your hands to a nearby location, while receiving permits you to cast the spell ahead of time on an object and summon it to your location at a later time.

Sending: If you choose to send the object elsewhere, the spell functions like dimension door, except you teleport the object, not yourself, and the distance it can travel is equal to only 25 feet + 5 feet per 2 levels. You can send the held object to any square within range, and you don’t need line of effect or line of sight to the target location. You can place the object in the open or inside a container, a pocket, or even someone’s hand. If there isn’t room in the space you select (either because the space chosen is too small or because there is already something else there), or if the person doesn’t want or isn’t expecting the object in his hands, it appears on the ground within the target’s square instead. You can transport the object to an elevation above the floor as long as the destination is within the spell’s total distance limit.

Receiving: You can prepare an object ahead of time to apport it to yourself by casting the spell upon it and assigning a mental trigger to complete the spell. You don’t need line of effect or line of sight to the object to apport it to you, but the object must be within a distance equal to 25 feet + 5 feet per 2 levels. Completing the spell is a standard action. You can apport an object in this way even if someone holding the object is unwilling to let you take it. Once you apport the object, the spell ends.

You can’t send or receive an object into a space that is protected by a planar barrier or similar effect that prevent teleportation of keep magical effects out; if you attempt to do so, the spell is lost.


The Starfarer's Companion from Rogue Genius Games
Classes Races Companions Feats Spells
Get It Here on DriveThruRPG
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License