Avatars

An avatar is more than a cybernetic augmentation, it is a package of augmentations for individuals who have undergone the CORE process (see Cybernetic Augmentations). There are dozens of different avatars to choose from, but most seek out avatars that augment their role or are assigned by a sponsor. There are seven "base" models listed here. Each base model has a standard set of attachments.

Avatar Special Qualities

All the following body systems are replaced with prosthetics; arms, ears, eyes, feet, hands, heart, legs, lungs, skin, throat, and torso. The prosthetics are equivalent in function to their biological counterparts unless otherwise noted in the avatar’s description.

Ability Scores: The character’s Constitution, Intelligence, Wisdom, and Charisma do not change and may still be improved by normal character progression. The character’s Strength and Dexterity are based on the avatar model and can only be improved by cybernetic upgrades.

Hit Points: A character’s racial hit points are determined by the type of avatar to which they have been integrated and are no longer dependent on race.

Incompatible Augmentations: Exoskeleton

Medical Treatment: Due to the complexity of the avatar’s cybernetic biological system using the Medicine skill is more difficult on an avatar. All Medicine skill checks, except First Aid, are made with a -5 penalty unless the character performing the skill check has the Cybernetic Surgeon feat.

Upgrades: Unlike most cybernetic augmentations, an avatar can be upgraded to the next MK model. If you have modified your avatar with additional cybernetic augmentations and your new MK includes augmentations for body systems which are already in use, you may choose keep the custom augmentation. If you keep the custom augmentation you do not gain the cybernetic augmentation(s) associated with the conflicting body system during your upgrade.


A.E. (Adam-Eve)

The AE avatar is the most common avatar available. You have your choice of male, female, or androgynous body types which includes shapes, sizes, colors, and textures. Personal preferences on appearance are chosen when you purchase the avatar. You can be recognized by casual observation as cybernetically augmented by anyone making a successful Perception skill check (DC 15).

It is most common for individuals who have suffered catastrophic injury or debilitating medical and physical conditions to select the AE avatar. The AE is also known as the retirement avatar since its appearance and bulk are less likely to draw attention or impede the ability to integrate back into society.

All body system cybernetic augmentations on the AE avatar are prosthetics or artificial organs equivalent to their biological counterparts.

MK 1 Augmentations: Identity chip.

MK 2 Augmentations: Body Repair Weave, Cybernetic Socket (1), Stabilizer

Table: A.E. Models

Model Level Hp Str Dex Price
MK 1 1 4 10 10 1,000
MK 2 2 4 10 10 2,000

Commando

Designed for military applications, the commando avatar resembles a mecha and makes the player’s race almost indistinguishable. The commando avatar is characterized by its integrated armor and weapon hardpoints. Commando’s often accessorize themselves with “war paint”. These designs often include rank, unit, kills, and purely decorative art similar to old warplanes. What makes them more distinguished is a lack of a physical head. Where one would normally expect a head, is a holographic projection of one. The brain, ears, eyes, and throat are all located in the torso, but continue to count as separate systems.

You must be a member of a military, private security force, or special operations force to gain access to a commando avatar. It is possible for a character to obtain a commando avatar through affiliation with one of these types of groups and your GM’s permission. Most commandos are soldiers who have been gravely wounded prior to undergoing the CORE process.

A commando avatar is dedicated to martial activities. There are many planets, moons, and space stations where the character will not be welcomed. Reactions will range from fear to open hostility in many cases, but there will be situations where a commando is also welcomed if a town is facing off against pirates, roving bands of hostile alien life, or revolting from evil overlords.

All body system cybernetic augmentations on the commando avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: external equipment mount (ranged weapon), external equipment mount (melee weapon, integrated armor (any), neural computer tier 2, weapon link.

MK 2 Augmentations: Darkvision capacitors, internal communicator, HUD, minimal speed suspension.

MK 3 Augmentations: dermal plating mk 1, tactical analysis CPU, trauma controller.

MK 4 Augmentations: advanced HUD, advanced tactical analysis CPU, advanced trauma controller, augmentation plexus (eyes), dermal plating mk 4, neural computer tier 4

MK 5 Augmentations: dermal plating mk 7, superior tactical analysis CPU

Table: Commando Models

Model Level Hp Str Dex Price
MK 1 2 6 16 10 1,550
MK 2 4 6 16 12 6,140
MK 3 6 6 18 12 19,415
MK 4 12 6 20 14 150,000
MK 5 18 6 22 14 1,390,000

Explorer

The explorer is the most common non-military avatar available. Each exploration avatar comes in a variety shapes, and sizes common to playable races. Exploration avatars have a shiny white metallic sheen due to the ceramics, plastics, and metal alloys used for their environmental protection.

As the name suggests, you must be a member of an organization or megacorporation that sponsors exploration to gain access to an explorer avatar. Explorer avatars are often rewarded to explorers who have been severely injured or wounded in the service of their sponsor. There are financial gains to be made by sponsoring a limited number of volunteers to undergo the CORE process. The recipient of an explorer avatar is far more likely to survive and return from a hostile environment than someone relying on external equipment.

The explorer avatar is dedicated to the survivability of its embryotic pod. Explorers might draw some attention, but they are generally accepted in places where cybernetics are legal. While on a mission the expectation is usually to let the guy or girl in the explorer avatar go outside first to “test” the environment.

All body system cybernetic augmentations on the explorer avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: Body repair weave, digital recorder, detoxifier, internal compass, neural computer tier 2, respiration compounder.

MK 2 Augmentations: Advanced internal compass, darkvision capacitors, dermal mesh, HUD, jump jets.

MK 3 Augmentations: Advanced digital recorder, augmentation plexus (skin), dermal capacitors mk 1, extreme G mod, internal communicator, internal rebreather, SMART chip.

MK 4 Augmentations: Advanced darkvision capacitors, advanced dermal mesh, advanced detoxifier, advanced HUD, advanced internal rebreather, advanced extreme G mod, advanced jump jets, advanced SMART chip, dermal capacitors mk 3, neural computer tier 4.

MK 5 Augmentations: dermal capacitors mk 6, longrange darkvision capacitors, neural computer tier 6, superior dermal mesh, superior SMART chip.

Table: Explorer Models

Model Level Hp Str Dex Price
MK 1 2 6 14 14 1,800
MK 2 4 6 14 16 8,795
MK 3 6 6 16 16 21,500
MK 4 12 6 16 18 166,325
MK 5 18 6 18 18 884,825

Ghost

Knowledge of a ghost is rare but it is the most common covert operations avatar available. There are many that even deny ghosts exist. Ghost sightings are rare because most people don’t realize the person standing in from of them is utilizing a ghost avatar. Like other avatars a ghost comes in a variety shapes, sizes common to playable races. Unlike other avatars the ghost can change its appearance as often as the character likes.

Ghost avatars are only available to governments, megacorporations, and covert operations groups. Ghost avatars are only granted to the most dedicated and talented recruits. Those lucky enough to be chosen must dedicate themselves to protecting their identity and the identity of their sponsor. Death before dishonor, every ghost avatar is equipped with a cortex bomb.

All body system cybernetic augmentations on the commando avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: cortex bomb (grenade type determined by GM), disguise-morph, hideaway limb, neural computer tier 2, vocal modulator

MK 2 Augmentations: Advanced vocal modulator, culture matrix, HUD.

MK 3 Augmentations: Augmentation plexus (skin), pheromone emitter, quick draw hideaway limb, x-ray obfuscation mesh

MK 4 Augmentations: Advanced culture matrix, advanced disguise-morph, advanced HUD, advanced pheromone emitter, contortion actuators.

MK 5 Augmentations: Advanced contortion actuators, advanced x-ray obfuscation mesh, feat plexus, hidden compartment, superior disguise-morph, superior HUD.

Table: Ghost Models

Model Level Hp Str Dex Price
MK 1 2 5 10 14 8,480
MK 2 4 5 12 16 13,610
MK 3 6 5 12 18 21,175
MK 4 12 5 14 20 143,575
MK 5 18 5 14 22 810,945

Jaeger

The jaeger is one of the most popular avatars for those who believe the best defense is a good offense. The predatory design of the Jaeger makes it attractive to organizations interested in hunting down their targets or sending a message before larger forces are engaged. To be eligible for a jaeger avatar you must be affiliated with an organization that would utilize aggressive tactics. Many military occupations, exploration groups, and special operations task forces from smaller mega corporations are strong candidates for this avatar.

Unlike other military avatars, jaegers are generally welcomed in most places. Despite their actual role there is a Robin Hood perception that lessens their perceived threat on most backwater planets and space stations.

All body system cybernetic augmentations on the commando avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: external equipment mount (ranged weapon), neural computer tier 2, retractable claws, weapon link.

MK 2 Augmentations: Darkvision capacitors, dermal plating mk 1, HUD, internal communicator, minimal speed suspension.

MK 3 Augmentations: centipede plexus, dermal plating mk 2, tactical analysis CPU.

MK 4 Augmentations: advanced HUD, dermal plating mk 4, internal equipment mount weapon any), initiative implant, long-range darkvision capacitors, neural computer tier 4, SMART chip, standard speed suspension.

MK 5 Augmentations: advanced centipede plexus, advanced SMART chip, advanced tactical analysis CPU, complete speed suspension, dermal plating mk 6, overclock matrix, superior HUD, superior initiative implant

Table: Jaeger Models

Model Level Hp Str Dex Price
MK 1 2 6 12 12 2,115
MK 2 4 6 14 12 9,425
MK 3 6 6 16 14 25,670
MK 4 12 6 18 16 147,600
MK 5 18 6 20 18 1,008,500

Oracle

The oracle is the avatar of choice for geeks and nerds. Guys and gals that have spent too much time in virtual reality or surfing the Cortex to maintain their physical health, and intellectual geniuses who are too smart or important often find themselves undergoing the CORE process and not always by choice.

There are many reasons corporations and governments sponsor the core process for oracle recipients. Scientist, engineers, inventors, political prisoners, mega-corp CEOs, and even some criminals are important enough to keep around.

Oracles pose little physical threat and are only unwelcomed in places where all technology is scorned. Oracles are often mistaken for anthropomorphic robots. Oracles can be of any class but are not well suited for combat roles.

All body system cybernetic augmentations on the commando avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: datajack, digital recorder, hideaway limb, neural computer tier 2

MK 2 Augmentations: high density datajack, HUD, internal communicator, neural computer tier 3

MK 3 Augmentations: neural computer tier 4, skill implant, weapon-savant matrix

MK 4 Augmentations: advanced HUD, advanced memory matrix, feat implant, neural computer tier 7, techno-savant matrix

MK 5 Augmentations: advanced data archive, advanced mind-screen, advanced techno-savant, neural computer tier 10, polyhand, superior memory matrix.

Table: Oracle Models

Model Level Hp Str Dex Price
MK 1 2 4 9 9 1,550
MK 2 4 4 10 10 6,860
MK 3 6 4 11 11 24,615
MK 4 12 4 12 12 144,855
MK 5 18 4 13 13 1,195,965

Wraith

Few avatars can operate effectively in zero-G or the vacuum of space, the wraith avatar is one of those exceptions. The wraith is designed as a workhorse for space exploration, asteroid mining, and starship maintenance. Wraiths are favored by organizations who sponsor individuals to perform some of the most dangerous work in the void of space, or planet side on worlds with crushing gravity, noxious atmospheres, and high radiation. Wraiths are welcomed in most outposts, mining town, space stations, and starship crews where cybernetics have not been outlawed.

All body system cybernetic augmentations on the commando avatar are prosthetics or artificial organs equivalent to their biological counterparts unless otherwise noted.

MK 1 Augmentations: void reactive implants, zero-g propulsion

MK 2 Augmentations: Anti-grav plates, hideaway limb, HUD.

MK 3 Augmentations: advanced zero-g propulsion, dermal plating mk 2, extreme-g mod, gyroscope.

MK 4 Augmentations: advanced extreme g mod, advanced void reactive implants, anti-grav system, dermal plating mk 3, superior zero-g propulsion.

MK 5 Augmentations: advanced gyroscope, dermal plating mk 7, Polyhand, ultra extreme-G mod.

Table: Wraith Models

Model Level Hp Str Dex Price
MK 1 2 6 16 10 10,700
MK 2 4 6 16 12 16,885
MK 3 6 6 18 12 26,415
MK 4 12 6 20 14 170,660
MK 5 18 6 22 14 1,218,500

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