Boarder

Specializing in boarding and close quarter combat, boarders are the pirates who jet across the void to get to grips with the enemy to lay them low, whether to take prisoners or not. They are the well-trained marines aboard vessels of war, who fight tooth and nail against the enemy, they are the sole hero who stands against an enemy boarding party, an implacable foe who will allow no one aboard their ship until they have slain them.

Contrary to popular belief, the members of a boarding party are generally well disciplined as a slight error of judgement when boarding a ship can cost the entire party their lives, destroy the starship, or worst of all, deprive their comrades of their ill-gotten booty. They have experience in fighting in the close quarters of starship corridors and rooms, making sure to use the angles as best possible for maximum cover.

Alternate Class Features

The boarder gains alternate class features at 2nd, 4th, and 6th level.

Master of the Environment (Ex) - 2nd Level

You’re totally aware of your surroundings, dodging, and weaving in an unpredictable fashion to make you a difficult target. Whenever you are closer than 10 feet away of any terrain that would grant you cover, you gain a +1 insight bonus to both your Energy Armor Class and your Kinetic Armor Class.

Hoist the Bloody Ensign! (Ex) - 4th Level

You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. This bonus increases by 1 for every 4 character levels you have. Furthermore, you’re trained to aim your weapon in such as a way as to cause minimum hull damage, so if you choose, you can treat the hardness of an object as being 20 higher than it normally is. (So a typical bulkhead with a normal hardness of 35 would be 55 for you when using a weapon with the blast special property).

Beat to Quarters! (Ex) - 6th Level

You’ve been trained to anticipate combat at any moment, knowing that an enemy ship could drop out of hyperspace without any prior notice. As such you can always act on the surprise round, though on your own initiative result. Further, should you gain surprise, then you gain a +2 morale bonus to attack, and damage rolls during the surprise round.


Cosmic Odyssey: Pirates of the Starstream from Fat Goblin Games
Archetypes Boarder Gunner Senior Officer
Starships Boarding Shuttle Gunship
Themes Brute Rogue
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