Brute (+1 Str)

You are someone with a nasty bent. You are likely to be violent, taking no prisoners, and giving no quarter to those who surrender. You are a tyrannical sort, brooking no interference with what you perceive as being yours, whether that is booty, area of responsibility, or sleeping quarters. You can be found at the forefront of the boarding action, swinging a monomolecular cutlass, and bashing people’s heads in.

Theme Knowledge (1st)

You’re obsessed with violence of every kind, enjoying inflicting pain, and misery upon others. To this end you’ve amassed a great deal of information on what makes different people tick, and what makes them hurt. To your allies this comes in handy whenever they have suffered injury as you are quick to identify what the cause is. Reduce the DC by 5 for all Medicine checks for first aid and to treat deadly wounds. Intimidate is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Intimidate checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.

A Weapon at All Times (6th)

You have an instinctual feel for how weapons work, and are quickly able to grasp how to best use them. When using an improvised weapon or a weapon in which you do not have proficiency, you take only a –2 penalty to attack rolls instead of the normal –4, and the DC for saving throws against a weapon’s special effects are also only reduced by –2.

Hardheaded (12th)

You’re unusually determined, and not only able to dish out a beating, but take a beating too. Whenever you suffer enough non-lethal damage to reduce you to 0, and make you unconscious, you get a Fortitude save with a DC equal to the damage taken. Success indicates that you remain conscious, with 1 HP remaining. (This is applicable even after you have run out of Resolve Points to keep yourself conscious, or if you do not wish to use them). With each consecutive save using this ability in the same day, the DC increases by 5. After a full night’s rest (8 hours or more of sleep), this penalty disappears.

Beatdown (18th)

Your abilities in combat invigorate, and encourage you. Up to twice per day, whenever you defeat an opponent in melee combat, with a CR no more than 2 below your level, you recover 1 Resolve Point.


Cosmic Odyssey: Pirates of the Starstream from Fat Goblin Games
Archetypes Boarder Gunner Senior Officer
Starships Boarding Shuttle Gunship
Themes Brute Rogue
Get It Here on DriveThruRPG
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