Calm Emotions

Calm Emotions

School Enchantment (compulsion, mind-affecting); Level bard 4, cleric 6, mystic 4
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area creatures in a 20-ft.-radius spread
Duration concentration, up to 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop hostile creatures from fighting or joyous ones from celebrating. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

This spell automatically suppresses (but does not dispel) any morale bonuses granted by class abilities, magic or hybrid items, and spells. It also suppresses any fear effects and the confused condition for all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.


The Starfarer's Companion from Rogue Genius Games
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