Cosmetic Mutations

Bioware: A character can truly get their freak on with cosmetic mutations. Since these mutations only target one or two genes, in most cases there is no chance of incurring a drawback. Cosmetic mutation do not count against the total number of retroviruses a character can have.

Mutants: Cosmetic deformities are free to mutants. A mutant with any template can select any number of cosmetic mutations when they become a mutant. However, once a cosmetic mutation is selected its permanent unless removed by bioware or some other acceptable means.

Bioluminescent Eyes (Ex)

Gene Pool 0 | Disguise DC Modifier +1

Your eyes generate a faint luminesce - green, violet, and blue are most common. Your eyes glow, but do not create usable illumination. As a swift action, you may deactivate this mutation so as not to interfere with Stealth checks. You incur a -2 penalty to Stealth checks while eyes are glowing.

Extra Digits

Gene Pool 0 | Disguise DC Modifier +1

You gain an extra digit on each hand and foot. The extra fingers or toes, although fully functional, do not confer any special benefit, nor do they hinder you in any way.

Fins

Gene Pool 0 | Disguise DC Modifier +1

Your body sprouts fishlike fins. A fin might begin on the top of your head and go all the way down your spine. Others might appear on your forearms or calves, or they might sprout from your shoulders or ears. The fins confer no special abilities.

Forked Tongue

Gene Pool 0 | Disguise DC Modifier +1

You gain a forked tongue like that of a snake. Your new tongue might be a different color and longer than your old one.

Horns

Gene Pool 0 | Disguise DC Modifier +1

Two or more tiny horns sprout from your head, shoulders, or arms. These blunt-tipped nubs are too small to serve any use in combat.

Missing Digits

Gene Pool 0 | Disguise DC Modifier +1

You lose a digit on each hand and foot. The lost fingers or toes, do not confer any special benefit, nor do they hinder you in any way.

Scaly Skin

Gene Pool 0 | Disguise DC Modifier +1

Your flesh becomes thicker and less porous, giving rise to a thin layer of scales covering your flesh. The scales are typically smooth and dry, like those of a snake, and can vary in color and pattern. The scales may not cover your entire body, instead appearing in patches on your face, neck, torso, and limbs.

A creature with natural armor cannot take this mutation.

Thin Fur Coat

Gene Pool 0 | Disguise DC Modifier +2

You grow a thin coat of brown or golden-brown fur, similar to that of a small mammal.

A creature with natural armor cannot take this mutation.

Unnatural Eyes

Gene Pool 0 | Disguise DC Modifier +2

The color of your eyes changes drastically. The color, whatever it may be, is unnatural and atypical of your species. Perhaps your eyes turn dead black, maybe they change color to suit your mood, or perhaps they glow faintly in the dark.

Unnatural Hair

Gene Pool 0 | Disguise DC Modifier +1

Your hair or fur color changes drastically to a shade that is uncommon for your species. You may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. Your hair or fur may also change color with your mood.

Unnatural Skin

Gene Pool 0 | Disguise DC Modifier +2

The color of your skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of your species. Your skin might be a single color, splotched, or patterned in some freakishly unnatural way. Your skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light.

Unnatural Voice

Gene Pool 0 | Disguise DC Modifier +0

Your voice changes in some marked fashion. It might change pitch or become more lyrical, raspy, whispery, or guttural.


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