Deathwatch

Deathwatch

School Necromancy; Level mystic 2, cleric 3
Casting Time 1 standard action
Range 30 ft.
Area cone-shaped emanation
Duration 10 minute/level (D)
Saving Throw none; Spell Resistance no

This spell allows you to determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with between 4 and half of its maximum hit points), healthy, undead, or neither alive nor dead (such as a construct). If a target has Stamina Points, the spell also reveals if it is reeling (0 Stamina Points), battered (between 1 and half of its maximum Stamina Points), or hearty (at its maximum Stamina Points). Deathwatch sees through any spell or ability that allows creatures to feign death, but you must be aware of a creature and able to observe it with a precise sense for deathwatch to affect it.


The Starfarer's Companion from Rogue Genius Games
Classes Races Companions Feats Spells
Get It Here on DriveThruRPG
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License