Destruction Domain

You are destruction incarnate, the instrument upon which a fickle and destructive deity can enact its delights upon the mortal world. Your deity’s destructive goals vary with its areas of concern—your deity might be a patron of natural disasters, mortal catastrophes, or even the end of all things. You are likely a radical, a worshiper whose destructive appetites ostracizes you from society at large.

Channel Divinity: When you channel divinity to heal, you heal only yourself. When you channel divinity to harm, you affect all creatures and deal divine damage to those creatures.

Domain Powers: Clerics with the destruction domain gain the following domain powers at the indicated levels.

Devastation (Su): At 5th level, whenever you deal hit point damage with a cleric spell or channel divinity, you can spend 1 Resolve Point to deal an additional +1 hit point of damage per die rolled.

Lingering Divinity (Su): At 9th level, whenever you channel divinity to harm, affected creatures that fail their Will save take 1d8 points of damage each round for a number of rounds equal to the number of channel divinity dice you possess. (8 rounds at 9th level, 10 rounds at 12th level, and so on). Targets receive a new save each round to end this effect.

Empowered Destruction (Su): At 13th level, whenever you cast a damaging cleric spell or use channel divinity to harm, you can spend 2 Resolve Points in order to increase the amount of damage done by half (+50%). This does not stack with similar effects.

Leave No Trace (Su): At 17th level, whenever your channel divinity reduces an opponent to 0 hit points, that opponent immediately loses 1 Resolve Point, if that opponent had any Resolve Points. If the opponent’s Resolve Points are reduced to 0 by this effect (or it had no Resolve Points remaining prior to using this ability), that opponent immediately dies, and its body dissolves into fine ash. An opponent slain in this manner can only be returned to life by true resurrection or a similar effect.

Domain Spell List

1st—supercharge weapon
2nd—force blast
3rdspiritual weapon
4thdivert energy
5th—cosmic eddy
6thshout
7th—crush skull
8th—disintegrate
9thearthquake


The Starfarer's Companion from Rogue Genius Games
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