Dimensional Anchor

Dimensional Anchor

School Abjuration; Level cleric 5, magus 4, mystic 4, technomancer 4, wizard 5
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration 1 minute/level
Saving Throw none; Spell Resistance yes (object)

You fire a green ray of power from your hand. You must make a ranged attack against the target creature or object’s EAC to hit, but you can add your key ability modifier to this attack roll instead of your Dexterity modifier if it is higher. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include dimension door, ethereal jaunt, gate, maze, plane shift, teleport, and similar spells and effects. Dimensional anchor does not prevent summoned creatures or objects from disappearing at the end of a summoning spell.


The Starfarer's Companion from Rogue Genius Games
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