Familiar Melding

Familiar Melding

School Necromancy; Level wizard 8
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Target your familiar
Duration 1 hour/level or until you return to your body
Saving Throw Will negates (harmless); Spell Resistance yes

You project your soul into your familiar and ride along as an observer, seeing the world through its eyes. This functions as possession, cast as a 6th-level spell, except that your familiar is fully in control of its body, maintains its usual statistics, and uses its own modifiers for skill and ability checks based on Constitution, Dexterity, and Strength. You can communicate with your familiar telepathically to direct its actions. You can still use mental actions, as described in possession. When you end the spell, you appear adjacent to your familiar in a square of your choice.


The Starfarer's Companion from Rogue Genius Games
Classes Races Companions Feats Spells
Get It Here on DriveThruRPG
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License