You are a conduit of glory, a mortal being thoroughly suffused with the magnificence of the divine. Through you, the word of your deity shines through, and your deity’s splendor affords you a divine presence that cannot be ignored, even by the unfaithful. You are likely a direct, public advocate for your deity’s will, professing your faith and the magnificence of your deity wherever you go.
Channel Divinity: When you channel divinity to heal, you heal all creatures that are active worshipers of your deity. When you channel to harm, you deal divine damage to all creatures that worship any other deity, or have an alignment with no element in common with your deity.
Domain Powers: Clerics with the glory domain gain the following domain powers at the indicated levels.
Banish Heresy: At 1st level, you gain the improved channeling devotion as a bonus devotion.
Divine Splendor (Ex): At 5th level, you gain a +1 insight bonus on Charisma checks and on Charisma-based skill checks. This bonus increases by 1 at 7th level and every 3 levels thereafter.
Divine Presence (Su): At 9th level, you can spend 1 Resolve Point as a standard action in order to emit a 30-foot area of divine presence for a number of rounds equal to your Wisdom modifier. All allies within this area are treated as if under the effects of a sanctuary spell. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
Glory in the Highest (Su): At 13th level, whenever you channel divinity, you can increase the channel’s Resolve Point cost by 1 to choose a number of creatures equal to your Wisdom modifier. Those creatures are affected by your channel divinity regardless of whether or not they would normally be affected. If you have the selective channeling devotion, you can choose any number of creatures with this ability.
Overwhelming Glory (Su): At 17th level, whenever you channel divinity to harm, you can increase the channel’s Resolve Point cost by 1 in order to bask all creatures in the affected area in your deity’s glory, even those who aren’t harmed by the channel. Affected creatures that fail their Will save fall to the ground and prostrate before your deity’s presence for 1 round, and are prone and flat-footed.
Domain Spell List
1st—divine favor
2nd—daze monster
3rd—smite opposition
4th—blessing of fervor
5th—greater smite opposition
6th—dispel opposition
7th—unwilling guardian
8th—frightful aspect
9th—overwhelming presence
The Starfarer's Companion from Rogue Genius Games | ||||
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Classes | Races | Companions | Feats | Spells |
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