Gunner

A gunner has been exceptionally well trained, or can just be a natural born shot. Able to direct gunfire of all kinds to the exact spots where they wants them, gunners takes on the role of artillery master, sniper, and long-range combatant, using their abilities to lay down cover fire for allies or destroying the enemy from afar.

The gunner takes control of starship weapons in interstellar combat, and uses his abilities for long-range attacks when assigned to a ground team, ensuring maximum efficiency for his weapons.

Alternate Class Features

The gunner gains alternate class features at 2nd, 4th, and 6th level.

Prime the Cannons! (Ex) - 2nd Level

You’ve gained the ability to prime your weapons. Your first attack with a ranged weapon in any combat situation gains a +4 equipment bonus to attack and damage rolls. By spending 1 Resolve Point, you gain this bonus again in the next round, with one attack affected per round.

Chain Shot! (Ex) - 6th Level

You know exactly where to hit your opponent, and your shots have the ability to incapacitate your opponent temporarily. You can choose to use this ability as a full-round action, which you first resolve as a single ranged attack normally (or resolve the action of a gunner in starship combat normally). Assuming you hit your target, it suffers one of the following effects. If it’s a creature, they must succeed on a Fortitude save vs 10 + ½ your level + your key ability modifier or have their speed reduced to 0 for that round. Whether the check is successful or not, the target still takes normal damage. A vehicle or starship must succeed on a Piloting check with a DC equal to 10 + ½ your level + your key ability modifier or have their speed reduced to 0 for that round.

This is a disabling shot, and with Gamemaster approval, subjects already in motion may continue to move if they were already in motion, but have no control over the direction they continue until the next round.

Grape Shot! (Ex) - 9th Level

You’ve gained the ability to scatter your shots across a wide area, ensuring maximum cover for your allies. You can choose to use this ability as a full-round action, which you first resolve as a single ranged attack normally. Any weapon that you use that does not have the blast special property gains this property for the remainder of the round, but it’s range is reduced by half.

Using this ability on a starship weapon instead grants it the ripper special property, but reduces the range of the weapon to short. Using this ability on a weapon that already has the designated special property has no effect.


Cosmic Odyssey: Pirates of the Starstream from Fat Goblin Games
Archetypes Boarder Gunner Senior Officer
Starships Boarding Shuttle Gunship
Themes Brute Rogue
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