Halt Undead
School Necromancy; Level wizard 6
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets up to three undead creatures, no two of which can be more than 30 ft. apart trail of flame that follows your movements, see text
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
This spell renders as many as three undead creatures immobile. A successful saving Will save negates this ability, and undead may add their channel resistance bonus to the save. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature, through the undead do not receive additional saves to end the effect early.). The effect is broken if the halted creatures are attacked or take damage.
The Starfarer's Companion from Rogue Genius Games | ||||
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