Hostile Juxtaposition

Hostile Juxtaposition

School Conjuration (teleportation); Level technomancer 5-6, magus 5-6, wizard 7-8
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target see text
Duration 1 round/level or until discharged
Saving Throw Will negates; Spell Resistance yes

You create a dimensional link to the target creature or creatures. When you are attacked or the subject of a spell that deals damage to you, as a reaction you can cause yourself and the target creature to teleport and switch places. The target then becomes the target of the triggering attack or spell instead of you. If you fail to teleport out of the area of an effect, that effect might still affect you. If you try to teleport the target into an occupied space or a space it could not normally stand within without squeezing, the juxtaposition fails. Further, if the target is unconscious or dead when you attempt to switch places, the juxtaposition fails.

5th: When you cast hostile juxtaposition as a 5th-level spell, you can target one creature of your size or smaller, and once you have used it to teleport once, this spell is discharged. (Wizards cast this version as a 7th-level spell.)

6th: When you cast hostile juxtaposition as a 6th-level spell, you can target one creature of your size or smaller for every four caster levels you have or you can target a single creature that is larger than you are. You can switch places with each target only once while the effect lasts. Once you have used it to teleport and switch places with each affected target, the spell is discharged. (Wizards cast this version as an 8th-level spell.)


The Starfarer's Companion from Rogue Genius Games
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