Although any human and many other species can suffer from a milder form of melatonin depletion, this more serious condition is specific to chimera humans when certain conditions are met. A chimera must eat at least two pounds of protein, drink two gallons of whole milk, or meet the same nutritional requirements through supplements every day or progress into melatonin depletion. A chimera can also achieve their protein needs with Ambrosia.
Each day the chimera doesn’t meet their nutritional requirements has a cumulative effect on their condition. Once depleted, a chimera must literally eat and/or drink their way out of a depleted state. A chimera can gorge on up to five times their normal requirement per day to catch up.
Stage One: 1-5 days behind
- Sleep requirement reduced to 4 hours
- Moody, -1 on all Charisma based skill checks Stage Two: 6-10 days behind
- Sleep requirement reduced to 2 hours
- Bad attitude, -2 on all Cha based skill checks
- Distracted, -1 on all Intelligence based skill checks.
- Hot flashes, the character will treat temperature as 10 degrees warmer than actual temperature
Stage Three: 11-15 days
- Can no longer sleep, or gain the benefits of sleep to regain Hit Points, but can still rest for 10 minutes to regain Stamina Points
- Euphoric, -2 on all skills checks, attacks, and saving throws
- Hot flashes, the character will treat temperature as 20 degrees warmer than actual temperature. Failure to adjust body temperature for more than 2 hours causes fatigue
- Hot and bothered, female chimera go into heat and males suffer from a similar malady, both females and males are considered fascinated at the beginning of all encounters
Stage Four: 16+ days
- Can no longer sleep or gain the benefits of sleep but must spend 2 Resolve Points while resting to regain Stamina Points
- Euphoric/Delusional, -4 on all skills checks, attacks, and saving throws
- Hot flashes, the character continues treat temperature as 20 degrees warmer than actual temperature. Failure to adjust body temperature for more than 1 hour causes fatigue
- Hot and bothered, female chimera go into heat and males suffer from a similar malady, both females and males are considered fascinated at the beginning of all encounters
- Fragile, any failed saving throw or critical failure causes the chimera to have a seizure. The seizure will last 1d6 minutes, unless a successful Medicine skill check (DC 20) is made to stabilize the chimera. At the end of the seizure the chimera must make a Fortitude save (DC 20) to regain consciousness. A failure results in the character remaining unconscious. A critical failure results in the chimera’s death
Gravity Age: Bioware Emporium from Stroh Hammer | |||||
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Bioware | Bioware Augmentations | Genetic Templates | Clones | Symbionts | |
Races | Uplifted Black Bear | Uplifted Orangutan | Uplifted Platypus | ||
Races (Cont.) | Chimera Human (Panthera) | Neanderthal | Rhukoon | ||
Other | Bioware Feats | Melatonin Depletion | Cosmetic Mutations | Minor Deformities | |
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