Metamorph

Metamorphs are mutants with unstable or constantly changing genetic structure. As their chromosomes change they continue to gain deformities and beneficial mutations over their entire lifespan. Most metamorphs maintain a low profile on the fringes of civilization since they represent an unpredictable threat to an orderly civilized society. Their chromosomes mutate at such an accelerated rate that their DNA imprint becomes unrecognizable in just a few weeks.

In addition to being genetically incompatible with cybernetics and bionics, a metamorph cannot even maintain an ID chip. This lack of identity causes them to be ostracized in communities which rely on biometric identification. If mutants are generally shunned, metamorphs are hunted. Consequently, metamorphs take advantage of their malleable genetic code and beneficial mutations to hide themselves and survive. Many capitalize on their anonymity by turning to crime or espionage. Others seek to understand and develop their powers, adapting to each cycle of change as the next phase in their evolution.

The majority of metamorphs are humans and shirrens, though mutant members of other races are uncommon its possible for a metamorph to be from any race.

Metamorphs gravitate toward the envoy, operative, and soldier classes.

Requirements: The character must have taken one of the following templates at first level; minor mutant, major mutant, or true mutant.

Alternate Class Features

The metamorph grants alternate class features at 2nd, 4th, 6th, 9th, 12th, and 18th levels.

Unstable Dna - 2nd Level

Your genetics begin changing so rapidly it’s almost impossible to trace DNA evidence back to you or implant augmentations which rely on DNA imprints. You gain all of the following features:

Affliction Resistance: Your rapidly changing DNA assist you in making saving throws against afflictions. If you fail a saving throw against an affliction you gain a +1 cumulative bonus on each additional save until you make the saving throw or the affliction runs its course.

Cybernetic Rejection: You gain the cybernetic rejection deformity. You must spend the 5 tier points immediately. If you already have this deformity you permanently gain 1 Resolve point.

Untraceable DNA: Anyone attempting to match your DNA to a sample taken within the last 8 hours suffers a -8 penalty to their Life Science skill check. It’s impossible to match your DNA after 8 hours.

Repress Mutation - 4th Level

You have learned to repress one of your deformities or beneficial mutations. Although you cannot take advantage of a mutation while its repressed the mutation is effectively undetectable and show no outwards signs of existence. You may also purposefully repress any and all cosmetic mutations with this ability. Repressing or activating a beneficial mutation is considered a move action.

Rapid Mutation - 6th Level

You add 2 points to your Gene Pool. You can spend them immediately on a new mutation or to remove a drawback. Due to your malleable genetics, you can sub out one mutation for a mutation of greater value or sub out a deformity for one of lesser value by using these points. You cannot remove cybernetics rejection with this ability.

Repress Mutation II - 9th Level

You have learned to repress a second deformity or beneficial mutation. You can repress or activate both deformities or beneficial mutations as a move action.

Rapid Mutation II - 12th Level

You add 3 points to your Gene Pool. You can spend them immediately on a new mutation or to remove a drawback. Due to your malleable genetics, you can sub out one mutation for a mutation of greater value or sub out a deformity for one of lesser value by using these points. You cannot remove cybernetics rejection with this ability.

Hand of Darwin - 18th Level

You add 5 points to your Gene Pool. You can spend them immediately on a new mutation or to remove a drawback. Due to your malleable genetics, you can sub out one mutation for a mutation of greater value or sub out a deformity for one of lesser value by using these points. You cannot remove cybernetics rejection with this ability.

In addition, you can repress or activate all of your deformities and beneficial mutations as a swift action as though using you are using the repress mutation ability.


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