Mystic Class Options

New Mystic Connections


You are the harbinger of doom, the destroyer of worlds, death incarnate. Your capabilities for destruction are beyond measure, a valuable asset to any pirate crew. You’re a mystic, capable of vibrating your hands through solid matter, a martial artist beyond compare or a channeller of dark powers. Associated Deities: Any deities associated with destruction or warfare

Associated Skills: Athletics and Intimidate

Spells: 1st—mind thrust, 2nd—caustic conversion, 3rd—irradiate, 4—enervation, 5—crush skull, 6—chain surge

Destructive Surge (Su) - 1st Level
You can wreak havoc on anyone that you please. You can spend 1 Resolve Point to channel your destructive surge against a target within 30 feet. This is a standard action, and requires an attack against an opponent’s EAC. This causes 2d8 electric damage and increases by +2d8 at 3rd level, and every 3 levels thereafter.

Dilapidation (Su) - 3rd Level
You’re able to drastically increase the aging process in objects. When attacking an object you can spend 1 Resolve Point to reduce the Hardness of an object by 5 for 1 minute, simply by touching it. This reduction in Hardness increases by 1 for every 2 levels after 3rd. This can only affect an object up to 10 x 10 feet.

Destructive Channel (Su) - 6th Level
You can imbue your allies with great destructive power. You can spend 1 Resolve Point to channel this energy. This is a move action, and all allies linked by your telepathic bond class feature gain a +1 insight bonus to attack rolls, and damage. This increased to +2 at 9th level, and by a further +1 for every 3 levels thereafter.

Steal Life (Su) - 9th Level
As a standard action, you can spend 1 Resolve Point to steal part of a creature’s life force and transfer it to yourself. You must touch the target (requiring a successful melee attack against its EAC), which deals 1d6 damage for every 2 mystic levels you have (maximum 10d6). You recover an amount of Hit Points equal to the damage dealt (to a maximum of the foe’s remaining Hit Points). If this heals you above maximum Hit Points, any excess persists for 1 hour as temporary Hit Points. If your attack misses, you don’t lose the Resolve Point.

Destructive Link (Su) - 12th Level
Whenever you or an ally linked by your telepathic bond class feature scores a critical hit against a foe, you can spend 1 Resolve Point as a reaction to confuse that enemy. The foe must succeed at a Fortitude save or become exhausted for 1 round. Whether or not it succeeds at this save, the target is affected by your sow doubt ability for 1 round. This is a mind-affecting effect.

Tremorsense (Su) - 12th Level
You’re able to perceive even small disturbances in the ground, whenever an object or creature moves. You gain blindsense (tremors), and can detect creatures moving within 60 feet. A creature can avoid being noticed by succeeding on a Stealth check with a DC equal to 10 + your Perception modifier.

Tectonic Activity (Su) - 18th Level
You can spend 1 Resolve Point as a full action to cause violent tremors, and volcanic eruptions in a 30 foot-radius, at a range of up to 250 feet. The volcanic eruptions deal 12d6 fire damage to every creature in the area (Reflex half ). Further, anyone failing the Reflex save is knocked prone, and is dazed for 1 round.



You’re linked to the collective knowledge of every sentient species ever to upload data into an online repository, such as an infosphere. Your powers are similar to those of mystics connected with the Akashic Record, but where their connection is tied to a mythical demiplane, yours is a paragon of culture and technological engineering. You might be a computer scientist, an online personality or celebrity, or an infosphere affectionate who browses web pages and blogs as quickly as others breath air.

Associated Skills: Computers and Engineering.

Spells: 1st–comprehend languages, 2nd–implant data, 3rd– tongues, 4th–dream, 5th–digital profile, 6th–vision

Cultural Mastery (Sp) - 1st Level
You are a master of online culture and have an intrinsic knack for languages. You learn one additional language for every rank in Culture you possess. In addition, you can make Culture checks to lie (as if using Bluff) and to change your appearance (as if using Disguise). When doing so, you substitute your total Culture bonus for your Bluff and Disguise bonuses, and apply all bonuses that you gain on Culture checks in place of any bonuses that you gain on Bluff or Disguise checks.

Mystic Router (Su) - 3rd Level
You can use your mystic connection with the infosphere to interface with online resources. You gain a free datajack that doesn’t count against the total number of cybernetic augmentations that you can have installed in your brain. This datajack’s level is equal to your mystic level, and unlike a standard datajack you can use this ability to interface with any online networks within range in addition to computers and digital storage media, allowing you to access data on the wireless network without the need for an interface. This doesn’t prevent you from needing to make Computers checks to operate or navigate the network if you would normally need to.

Lightspeed Searching (Su) - 6th Level
You can use the infosphere to search for information at lightning speeds. Whenever your mystic router (see above) is connected to an online information network (such as the infosphere) or a data set, you can make Computers checks to recall information about topics related to any of the following skills: Culture, Life Science, Mysticism, Physical Science, or any Profession skill. In addition, the amount of time it takes you to research topics relating to any of these skills is reduced by half (typically 1 minute to take 20).

Wireless Delivery (Su) - 9th Level
You can cast spells with a range of touch over a wireless network in order to cast them at range. Whenever you cast a spell that targets one creature or object, you can spend 1 Resolve Point to change the spell’s range to close (25 ft. + 5 ft./2 levels) and the targets to one creature. Any spell that is not noted as harmless in the saving throw or spell resistance entry requires a successful ranged attack roll against the target’s EAC; if your attack misses, the spell fails as normal. If you spend 2 Resolve Points, the spell’s range increases to medium (100 ft. + 10 ft./level) instead.

You cannot use this connection power if you aren’t within an area with wireless coverage.

Eyes and Ears of the Web (Sp) - 12th Level
As a standard action, you can project your vision or hearing through the infosphere to a point with equipment suitable for the sensory information you desire. This functions as clairaudience/clairvoyance, except you can only use this ability if you are within range of a wireless online network (such as the infosphere) or wired network access point, and you can only project your senses to another location within the spell’s range that is also connected to the same online network that hosts hardware capable of imputing sensory information suited to the spell you cast (typically a microphone for clairaudience or a camera for clairvoyance). After using this ability, you cannot use it again for 1 day unless you take a 10-minute rest and spend 1 Resolve Point.

Advanced Profiling (Sp) - 15th Level
When you cast the digital profile spell, you can spend 1 Resolve Point to attempt to learn which private wireless networks that the designated creature has recently posted and uploaded to. If you succeed on your Computers check to establish the digital profile, included are logs of all private wireless networks that the target has accessed, and coordinates of where their system terminals are located. This provides you with no additional information regarding what was posted or what you will find at those coordinates save the network’s name, if any.

Diviner’s Database (Su) - 18th Level
Whenever you successfully cast a divination (scrying) spell, you automatically store all information that you gathered from the spell into a wireless cloud that only you can access. This includes sensory information (such as from clairaudience/clairvoyance) and information compiled by the spell (such as from digital profile or vision). By concentrating for 1 minute, you can download up to 1 hour of information from your wireless cloud onto any online network that your mystic is currently connected to or onto any computer that you touch. As this upload is a copy of the original, you don’t lose access to the original copy of the information within your diviner’s database unless you willingly delete the information yourself with a command word as a standard action.

Source: EG:SL:IMC

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