Mystic Harm, Mass

Mystic Harm, Mass

School Necromancy; Level cleric 7 & 8, mystic 5-6
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target up to one living creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will partial, see text; Spell Resistance yes

This spell functions as mystic harm, except as noted above. Chose one target within 10 feet of you when you cast this spell. You only gain temporary Hit Points (as described in mystic harm) if that creature is reduced to 0 Hit Points by the spell.

Mass mystic harm deals an amount of damage to your target depending on the spell’s level. Higher levels also have additional effects. A successful Will save halves the damage and negates the additional effects.

5th: 3d8 + your key ability modifier damage and 1 bleed damage (Clerics cast this version as a 7th-level spell.)

6th: 5d8 + your key ability modifier damage and 2 bleed damage (Clerics cast this version as an 8th-level spell.)

Casting this spell provokes attacks of opportunity, as usual.


The Starfarer's Companion from Rogue Genius Games
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