Rule Systems
This page covers new and expanded rule systems that GMs can use for the game.
Electronics
The electronics section covers a variety of technological gadgets that may appear in the setting, especially in homes, cities, and other locations. Most of these may not be obtained by the players, but instead, represent things for players to interact with.
Settlements
Settlement rules cover additional ways of designing and describing places where PCs and NPCs can live.
Space Hazards
Space Hazards include a variety of threats that starships can encounter while moving from place to place.