Sanctuary

Sanctuary

School Abjuration; Level cleric 2, mystic 2
Casting Time 1 standard action
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Will negates, see text; Spell Resistance no

You create a ward that protects the touched creature. Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells or attacks. The subject cannot attack without breaking the spell but may cast nonattack spells and otherwise act.


The Starfarer's Companion from Rogue Genius Games
Classes Races Companions Feats Spells
Get It Here on DriveThruRPG
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License