Shadow Anchor

Shadow Anchor

School Illusion (shadow); Level bard 2, wizard 3
Casting Time 1 standard action
Range touch
Targets creature touched
Duration 1 round/level (D), see text
Saving Throw Will negates; Spell Resistance yes

You touch the target’s shadow, tethering it to its current square. This requires you to make a melee attack against EAC, adding your key ability modifier to the attack rather than Dexterity, if it is higher. If you hit, the target’s shadow adheres to a point in space in its current square. The creature can move up to 5 feet from that square without penalty. Moving farther than 5 feet from the tether point requires the target to make a Strength check with a DC equal to this spell’s DC. The target takes a –1 penalty for every 5 feet of distance between it and its tethered square. Failing this check means the target’s move is wasted and it cannot move farther away. If it fails this check by 10 or more, it is pulled 5 feet toward the tether square and is knocked prone. If it beats the check by 10 or more, the spell ends. This spell does not work on creatures that do not cast shadows or reflections. If the target uses a teleportation effect or leaves the current plane, the spell ends.


The Starfarer's Companion from Rogue Genius Games
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