Smite Opposition

Smite Opposition

School Evocation (chaotic, evil, good, or lawful); Level cleric 3
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect beam of sacred energy
Duration instantaneous, one round, see text
Saving Throw Will partial, see text; Spell Resistance yes

When you cast this spell, chose one aspect of your alignment, which must match one aspect of your deity’s alignment. (For instance, if you have a lawful evil alignment and serve a neutral evil deity, you could choose evil, but not lawful.) This spell gains the descriptor that matches the chosen alignment. You fire a ray of divine energy that damages and hampers a creature with an alignment that opposes your chosen alignment. (For instance, if you chose good, creatures with an evil alignment.) You must a ranged attack against the target’s EAC, but you can add your key ability score modifier to this attack roll instead of your Dexterity modifier if it is higher. If you hit, the target takes 3d8 damage. If the creature is an outside with a subtype that opposes the chosen alignment, it instead takes 6d8 damage and is dazed for 1 round. A successful Will saving throw halves this damage and negates the dazed condition. The spell has no effect on creatures whose alignments do not oppose your chosen alignment.


The Starfarer's Companion from Rogue Genius Games
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