Uplifted Platypus
Table of Contents

Platypuses are tiny-sized semi-aquatic carnivores. For unknown reasons the uplift process seems to trigger a growth hormone and in addition to gaining sentience an uplifted platypus increase its size category to small. Hips and hands are both common options for platypus uplift. Also as strange as it may seem, a humanoid platypus is slightly less comical in appearance that its common cousin. Genetic engineers claim the first platypus was uplifted to test the limits of endogenous metamorphosis due to the unique genetic properties of all monotremes (egg laying mammals). Uplifting the platypus was a great success.

In general, uplifted platypuses are great strategists and planners. While most sentient creatures are quick to address the problem at hand uplifted platypuses are thinking three to five steps into the future. This ability to predict the most effective plan of action over time allows them to remain calm when facing overwhelming odds. Platypuses are slow to anger and thoughtful of other creatures no matter how bizarre their appearance or alien their thought process.

It’s these thoughtful and calculating personality traits that often propel an uplifted platypus into leadership roles. Others choose to serve in science and engineering fields where their ability to rationalize complex problems and offer unique solutions is almost unparalleled. Platypuses gravitate towards the Envoy and Mechanic classes. The Scholar, Spacefarer, and Xenoseeker are all common themes. Due to their small size and lack of physical prowess most platypuses prefer ranged weapons.

Racial Traits

+3 Dexterity, +2 Wisdom, -3 Strength

2 Hit Points

Patypuses are Small humanoids with the uplift subtype. The platypus gains a +1 bonus on attack rolls and EAC/KAC due to its size.

Speed 20 ft., swim 40 ft.

Skills The following are class skills for platypuses: Acrobatics, Athletics, Perception, Stealth. They gain a +4 racial modifier to Perception skill checks under water.

Feats Weapon Finesse (spurs)

Low-light Vision Orangutans can see in dim light as if it were normal light.

Natural attack (Ex) spur (1d4 S + poison)

Electrolocation (Ex) While underwater, platypuses can sense the tiny electrical currents that are triggered muscle movement. This allows them to locate living prey and to distinguish it from inanimate objects. Treat electrolocation as blindsense with a range of 30 ft., but it only functions underwater. For additional information on blindsense, see “Senses”, in Chapter 8 of the Starfinder Core Rulebook.

Poison (Ex) Spur—injury; Save Fort DC 10 + Constitution modifier; Track Constitution; Frequency 1/round for 4 rounds; Effect progression track Healthy—Weakened—Impaired—Impaired; Cure 1 save.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License